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  About site: http://www.jgcentral.net/darkspace/

Title: Video Games/Action/Space Combat/Massive Multiplayer Online/Jumpgate Series/Jumpgate - The Reconstruction Initiative - The Darkspace Dispatch Newsletter, with in-game news, development updates, Evil Asteroid comics, and fan fiction.
EU_Community_Jumpgate Contains European server forum archive and database.

JOSSH_Reloaded Includes pilot character descriptions, inter-squadron diplomacy management, and database. Originally developed for the European Union server.

Joystick_Required Contains news, forums, production lister tool, fiction, and hardware discussion. Also includes Tachyon forum.

Jumpgate Official site for United States server, with news, game features, databases of commodities, equipment, ships, pilots, squadrons, stations, and game statistics, forum, and server status.

Jumpgate_Forever Community forum, including discussions from former European Union server.

Jumpgate_Pirate_Radio Describes online radio station, with news, schedule and forums.


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This is about2006.org cache of m/ as retrieved on 2010.03.12 about2006.org's cache is the snapshot that we took of the page as we crawled the web. The page may have changed since that time.
THE DARKSPACE DISPATCH: SPECIAL REPORT   a  Jumpgatetm newsletter published periodically by jgcentral.net Volume V, SPECIAL REPORT No. 4 108.7.1 separator.gif (2288 bytes) Istvan's Update: Two and a Half Weeks We asked Istvan if he'd be willing to keep a brief journal for a while -- to give Jumpgate enthusiasts a different view of the development process.   The following tracks about two and a half weeks of Istvan's work-life . . . Wednesday: 1300     Quiet day, as Hermann and Scorch are in Seattle for the ION conference. Chatted with Kirk for a while shortly after I got to the office, about concepts for the group of four Solrain sectors we're working on for our current vertical slice. The art team is doing just fantastic stuff, and there are also great ideas coming in from Keith Baker, our contract writer. I reminded Kirk to also think in terms of repurposing assets for PvP. He's got a concept for a simple sentry gun emplacement that I think would also work well as a low-end unit for squads to build to help claim and defend areas. Minor change of pace; the corvette asset Kirk worked up the other week, which I thought was so cool, has been set aside in favor of a capital ship on-station by one of the border gates in the zone. I'm not too disappointed, though. We'll just use that corvette later, when we work on tech to handle mobile turreted AI assets.     In terms of general development, Striker is busy coding the auction/market system. Erm is working on the mission generator, Ohm and Nikaji are doing different things for AI, and McBracket is nearly done building an asset streamer to eliminate load times. JRocket, our newest artist, is modeling some new asteroid variations, and RoGLaRiCoN, the art lead, is almost finished with texturing our first try at a Solrain capital ship. NeoSpider is doing the first pass at what will become the licensing system, and I'm trying my hand at a new UI for building interaction. It's slow going for me, since I've hardly done any UI work in JGE and am just learning the tools, but it's so much less painful than it used to be working on the JGC UI! Wednesday: 1630     Checked in the preliminary UI asset and functional code framework; the thing doesn't do much now, but I and others will be building on it continually over upcoming days and weeks. By release, or even beta, it will probably look nothing like what I've been messing with for the last couple of days. But right now, it's the start of a working widget.     Daily 10-minute scrum meeting due in half an hour. Wednesday: 1730     After the meeting, I went by the breakroom to get dinner from the fridge. Heard the sounds of a half-court basketball game from the rec room, and as usual someone from another team was playing GTA4 on the company PS3, with a small audience. As I walked by their area, the web games group was having some kind of big pow-wow around one of their artists' desks, but I resisted the impulse to join the productivity vortex in order to maintain objectivity for any future testing they might need.     Kissed off helping with map design work in the new area tonight since the art team is actively switching things around. Maybe when things settle I'll make myself useful in design again, but I'll stick to my UI work for now. Wednesday: 2045     After getting some pointers from Nikaji, made substantial progress on the building UI asset. Tons left to do on it, even just duplicating the JGC-level base functionality that's my mandate for the current sprint. (click here for more "days")     A Picture Paints 1,000 459 Words Click in the picture to read the winning story from the Jumpgate Evolution Story Contest #1 Click on the picture to read the full text of the FIRST Jumpgate Evolution Story Contest winner  -- written  by Aelgas.)   separator.gif (2288 bytes) Darkspace Dispatch Back-Issues Vol.   I, No 1 (104.7.24)           Vol. I, No. 2 (104.8.12)           Vol.   I, No. 3 (104.10.2)          Vol.   I, No. 4 (104.10.2) Vol. I, No. 5 (104.12.7)          Vol. I,No.6 (104.12.28)         Vol. II,No.1 (105.1.25)         Vol. II,No.2 (105.2.26)          Vol. II,No.3 (105.4.24)         Vol. II,No.4 (105.6.16) Vol. II,No.5 (105.8.7)         Vol. II,No.6 (105.10.10)          Vol. II,No.7 (105.12.27) Vol. III, No.1 (106.2.20)          Vol. III, No.2 (106.5.25)          Vol. III, No.3 (106.9.26) Vol. IV, No.1 (107.2.18)          Vol. IV, No.2 (107.5.16)          Vol. IV, SR-1 (107.6.22) Vol. IV, SR-2 (107.6.22)         Vol. IV, SR-3 (107.10.26) Vol. V. No. 1 JGlogo_small.jpg (8824 bytes)  Play Jumpgate Classic Jumpgate Evolution Official Website NetDevil, Jumpgate, Jumpgate Evolution and all related images and logos are trademarks of NetDevil, Ltd. © 2007 NetDevil, Ltd. All Rights Reserved. Important Jumpgate Links . . .ConfluxWar    Joystick Required     JGCentral    Jumpgate Reference Wiki jpr_logo.jpg (3646 bytes)Jumpgate Pirate Radio      MyRotacol      NetDevil     Planet JGE     Quantar Unite  
 

Newsletter,

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updates,

Evil

Asteroid

comics,

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http://www.jgcentral.net/darkspace/

The Darkspace Dispatch 2010 March

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dvd


Newsletter, with in-game news, development updates, Evil Asteroid comics, and fan fiction.

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