|
|
| About site: Video Games/Action/Space Combat/Massive Multiplayer Online/Jumpgate Series/Jumpgate - The Reconstruction Initiative - The Darkspace Dispatch |
Return to Games |
| About site: http://www.jgcentral.net/darkspace/ |
Title: Video Games/Action/Space Combat/Massive Multiplayer Online/Jumpgate Series/Jumpgate - The Reconstruction Initiative - The Darkspace Dispatch Newsletter, with in-game news, development updates, Evil Asteroid comics, and fan fiction. |
|
|
|
EU_Community_Jumpgate Contains European server forum archive and database.
| JOSSH_Reloaded Includes pilot character descriptions, inter-squadron diplomacy management, and database. Originally developed for the European Union server.
| Joystick_Required Contains news, forums, production lister tool, fiction, and hardware discussion. Also includes Tachyon forum.
| Jumpgate Official site for United States server, with news, game features, databases of commodities, equipment, ships, pilots, squadrons, stations, and game statistics, forum, and server status.
| Jumpgate_Forever Community forum, including discussions from former European Union server.
| Jumpgate_Pirate_Radio Describes online radio station, with news, schedule and forums.
|
|
| Alexa statistic for http://www.jgcentral.net/darkspace/ |
Please visit: http://www.jgcentral.net/darkspace/
|
| Related sites for http://www.jgcentral.net/darkspace/ |
| Jumpgate_Warcry Includes news, forum, interviews, movies, FAQ, and jargon. | | MyRotacol_net Features asteroid database, guides to Rotacol use, asteroid recognition, and artifact searching, and squad information. | | Nohbody\'s_Jumpgate_Ship_Loadout_Recommendations Contains lists of equipment loadouts for spacecraft. | | RazorsKiss_net Home of the Jumpgate 2 project. Has downloads, forums, and project information. | | Themis_Group__Jumpgate_-_Episode_2_-_Attack_of_the_Conflux Describes features, with FAQ, screenshots, and reviews. | | The_Genesis_Lab A fan site containing mods, cheats, skins and downloads. | | Jurassic_Park_-_Operation_Genesis_Fan_Page Download Jurassic Park Demo, screenshots, reviews and chatroom. | | FilePlanet Movies and trailers. | | GameSpot News, previews, images, videos, links, and a forum. | | GameSpy__Just_Cause Preview, screenshots, and movies. | | GameZone Preview, news, screenshots, and downloads. | | IGN__Just_Cause Screenshots, videos, previews, news, and a message board. | | Team_Xbox Preview, movies, features, news, and screenshots. | | Eurogamer Preview, by Ellie Gibson: "...if you've had enough of gritty urban gangbangers, hyper-realistic shooters and fancy something a bit more unhinged, Just Cause looks well worth keeping an eye out for." < | | Jumpman_Lounge Contains news for the many games from the series. | | The_Jumpman_Project The goal behind the jumpman project is to convert this self booting game from 1983 to a DOS application which can be run under windows. | | GameFAQs FAQs, cheats, saved games, reviews, and a message board. | | GameSpot Reviews, news, previews, images, videos, cheats, links, and a forum. | | GameSpy Review, preview, cheats, screenshots, and a movie. | | GameStats Videos, screenshots, score averages, article links, and a message board. | | GameZone Review, trailer, news, screenshots, and links. | | IGN Video, screenshots, cheats, FAQs, guide, reviews, previews, news, and a message board. | 1UP Review, by Shane Bettenhausen: "It's just as funny, endearing, and charming as the first game, yet it's impossible to ignore the tremendous lack of innovation Capcom exhibits." [Score: 6 out of 10] | | FilePlanet Provides movies and an E3 trailer. | | GameFAQs Release data, and a message board. | | GameSpot News, previews, links, and a forum. | | GameSpy Preview, screenshots, and movies. | | GameStats Videos, screenshots, average ratings, and article links. | | GameZone Screenshots, news, and downloads. | | IGN Previews, news, screenshots, videos, and a message board. | | Rpg_Dreamers Providing Justice League Heroes review, profiles, wallpapers, movie, and screenshots. | | Team_Xbox Preview, movies, news, and screenshots. | | ComputerAndVideoGames_com Preview: "It's the attention to detail that impresses most about Justice League Heroes so far, and if the missions prove varied enough it could be round one to DC." (August 4, 2006) | | 1UP Preview, by Brooks Huber: "The game has some superheroic potential, but the execution isn't quite there yet." (May 11, 2006) | | Nexus_The_Game Official site, with game features, forum, and screenshots. | | Karaoke_Revolution Forums and media downloads. | | Epinions_com__Killer_Instinct_Gold Presents consumer reviews. | | Game_Revolution__Killer_Instinct_Codes Provides cheats for the Game Boy version. | | GameSpot__Killer_Instinct_Gold Review, hints, and screen shots. | | Killer_Instinct_Apocalypse Provides fan fiction, game and character information. |
|
This is about2006.org cache of m/ as retrieved on 2010.03.12 about2006.org's cache is the snapshot that we took of the page as we crawled the web. The page may have changed since that time.
|
THE DARKSPACE DISPATCH: SPECIAL REPORT
a Jumpgatetm newsletter published
periodically by jgcentral.net
Volume V,
SPECIAL REPORT No. 4
108.7.1
Istvan's Update:
Two and a Half Weeks
We asked Istvan if he'd be willing to keep a brief journal for a
while -- to give Jumpgate enthusiasts a different view of the development process.
The following tracks about two and a half weeks of Istvan's work-life . . .
Wednesday: 1300
Quiet day, as Hermann and Scorch are in Seattle for the ION conference.
Chatted with Kirk for a while shortly after I got to the office, about concepts for the
group of four Solrain sectors we're working on for our current vertical slice. The art
team is doing just fantastic stuff, and there are also great ideas coming in from Keith
Baker, our contract writer. I reminded Kirk to also think in terms of repurposing assets
for PvP. He's got a concept for a simple sentry gun emplacement that I think would also
work well as a low-end unit for squads to build to help claim and defend areas. Minor
change of pace; the corvette asset Kirk worked up the other week, which I thought was so
cool, has been set aside in favor of a capital ship on-station by one of the border gates
in the zone. I'm not too disappointed, though. We'll just use that corvette later, when we
work on tech to handle mobile turreted AI assets.
In terms of general development, Striker is
busy coding the auction/market system. Erm is working on the mission generator, Ohm and
Nikaji are doing different things for AI, and McBracket is nearly done building an asset
streamer to eliminate load times. JRocket, our newest artist, is modeling some new
asteroid variations, and RoGLaRiCoN, the art lead, is almost finished with texturing our
first try at a Solrain capital ship. NeoSpider is doing the first pass at what will become
the licensing system, and I'm trying my hand at a new UI for building interaction. It's
slow going for me, since I've hardly done any UI work in JGE and am just learning the
tools, but it's so much less painful than it used to be working on the JGC UI!
Wednesday: 1630
Checked in the preliminary UI asset and functional code framework; the
thing doesn't do much now, but I and others will be building on it continually over
upcoming days and weeks. By release, or even beta, it will probably look nothing like what
I've been messing with for the last couple of days. But right now, it's the start of a
working widget.
Daily 10-minute scrum meeting due in half an
hour.
Wednesday: 1730
After the meeting, I went by the breakroom to get dinner from the
fridge. Heard the sounds of a half-court basketball game from the rec room, and as usual
someone from another team was playing GTA4 on the company PS3, with a small audience. As I
walked by their area, the web games group was having some kind of big pow-wow around one
of their artists' desks, but I resisted the impulse to join the productivity vortex in
order to maintain objectivity for any future testing they might need.
Kissed off helping with map design work in the
new area tonight since the art team is actively switching things around. Maybe when things
settle I'll make myself useful in design again, but I'll stick to my UI work for now.
Wednesday: 2045
After getting some pointers from Nikaji, made substantial progress on
the building UI asset. Tons left to do on it, even just duplicating the JGC-level base
functionality that's my mandate for the current sprint.
(click here for more "days")
A Picture Paints 1,000
459 Words
Click on the picture to read the full
text of the FIRST
Jumpgate Evolution Story Contest winner -- written by Aelgas.)
Darkspace Dispatch Back-Issues
Vol.
I, No 1 (104.7.24) Vol.
I, No. 2 (104.8.12) Vol.
I, No. 3 (104.10.2) Vol.
I, No. 4 (104.10.2)
Vol.
I, No. 5 (104.12.7) Vol.
I,No.6 (104.12.28)
Vol.
II,No.1 (105.1.25) Vol.
II,No.2 (105.2.26) Vol.
II,No.3 (105.4.24) Vol.
II,No.4 (105.6.16)
Vol.
II,No.5 (105.8.7) Vol.
II,No.6 (105.10.10) Vol.
II,No.7 (105.12.27)
Vol. III, No.1
(106.2.20) Vol. III, No.2
(106.5.25) Vol. III, No.3
(106.9.26)
Vol. IV, No.1
(107.2.18) Vol. IV, No.2
(107.5.16) Vol.
IV, SR-1 (107.6.22)
Vol.
IV, SR-2 (107.6.22) Vol.
IV, SR-3 (107.10.26)
Vol. V. No. 1
Play Jumpgate Classic
Jumpgate Evolution Official Website
NetDevil, Jumpgate,
Jumpgate Evolution and all related images and logos are trademarks of NetDevil, Ltd.
© 2007 NetDevil, Ltd. All Rights Reserved.
Important
Jumpgate Links . . .ConfluxWar
Joystick Required
JGCentral Jumpgate Reference
Wiki
Jumpgate Pirate Radio MyRotacol NetDevil Planet JGE Quantar Unite
|
|
| |
Newsletter, | with | in-game | news, | development | updates, | Evil | Asteroid | comics, | and | fan | fiction. | |
http://www.jgcentral.net/darkspace/
The Darkspace Dispatch 2010 March
dvd rental
dvd
Newsletter, with in-game news, development updates, Evil Asteroid comics, and fan fiction.
Rules
|
© 2005 Internet Explorer 5+ or Netscape 6+
|
|
Recommended Sites:
About sites
- Top Anime Hentai
- DVD rental by mail
- Deaf
- Napisy
- Deaf World
- Wordpress Themes - Turquoise Jewelry - Credit Consolidation - Computer Jobs - Credit Consolidation
|